Simon Says
Classic Simon Says memory game. Watch the colored buttons flash in sequence, then repeat it back. Each round adds one more color. Most people start struggling around level 7 or 8 - see where you break.
How to use
- Press Start. The colored buttons flash one at a time - watch carefully.
- When the flashing stops, it's your turn. Tap the same colors in the exact same order.
- Get it right and the next round adds one more color to the sequence.
- One wrong tap ends the game. Your score = number of rounds survived. How far can you go?
Related tools:
Simon Says lights up a sequence of colors, one at a time, and you have to repeat the sequence back in the same order. Each round that you get right, one more color gets added to the sequence. It starts easy with just one or two colors but within ten rounds you are tracking a sequence long enough to seriously challenge your short-term memory.
The original Simon game was released by Milton Bradley in 1978 and became one of the defining toys of that era. The core mechanic has never changed because it taps directly into a genuine cognitive challenge. Working memory, the ability to hold a sequence of items in mind and repeat it back, is one of the most studied areas of cognitive psychology and Simon-style tasks are used in research as a standard working memory measure.
Frequently Asked Questions
How does the sequence grow?
Each successful round adds one more color to the end of the sequence. Round 1 has 1 color, round 5 has 5 colors, and so on.
What happens if I press the wrong color?
The game ends and shows you the correct sequence so you can see where you went wrong.
How long is the sequence in a good game?
Casual players often reach 8 to 12 rounds. Practiced players can reach 20 or more. The world record for the original Simon game is over 30.
Does the game get faster as you go?
The sequence display speed stays consistent or increases slightly at higher levels, giving you less time to absorb each color.