Minesweeper
Classic Minesweeper. Click to reveal cells and use the numbers to figure out where the mines are. Right-click to flag a suspected mine. Your first click is always safe.
Click any cell to start. Your first click is always safe.
How to use
- Click any cell to reveal it. Your first click is always safe - mines are placed after.
- A number on a revealed cell tells you exactly how many mines touch it (including diagonals). Use this to deduce where mines are.
- Right-click a cell (or tap Flag Mode then tap a cell) to plant a 🚩 flag on a suspected mine.
- Reveal every safe cell without hitting a mine to win. Your time is recorded, so race a friend!
Related tools:
Minesweeper is a single-player logic game where you uncover squares on a grid without detonating any hidden mines. Each uncovered square shows a number indicating how many of its adjacent squares contain mines. Use those numbers to deduce which squares are safe and which contain mines. Flag suspected mines, clear the rest, and you win.
Your first click is always safe. From there, the numbers guide your reasoning. A square showing 1 with only one adjacent unrevealed neighbor means that neighbor is definitely a mine. A square showing 3 with three unrevealed neighbors means all three are mines. Chaining these deductions together lets you clear large sections quickly, though some configurations ultimately require a guess.
Frequently Asked Questions
What are the difficulty levels?
Easy has a smaller grid with fewer mines. Medium and Hard scale up the grid size and mine density. Hard is genuinely challenging and requires careful logic.
Can I flag suspected mines?
Yes. Right-click any unrevealed square to place a flag. Flagged squares cannot be accidentally clicked, which helps you track known mine locations.
Is minesweeper always solvable without guessing?
No. Some configurations require a guess at some point. The game does guarantee your first click is safe.
What do the numbers mean?
Each number shows how many mines are hidden in the 8 surrounding squares (or fewer at edges and corners). Use overlapping number hints to deduce safe squares.